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Score as many points as you can in this solitaire variant inspired by the traditional game of Cribbage! Exercise your mental math skills in order to predict changes to the stack total.
How to play Cribbage Solitaire?
Cribbage Solitaire
The deck is a standard 52-card deck. There are 4 suits, each with ranks: Ace (low), 2~10, Jack, Queen, King. Suits are ignored in this game.
Cards are played from the tableau to the stack one at a time, and may score points based on the criteria listed below.
The stack total is always tracked, and is the sum of the values of the cards in the stack (A = 1, J/Q/K = 10). The total can never exceed 31.
If you can play a card, you must. If you can’t, click on the discard pile to start a new stack.
Scoring criteria:
Jack First: The first card played to the stack is a Jack. Scores 2 points.
Stack Total = 15/31: The stack total is exactly 15 or 31. Scores 2 points.
Pair/Triple/Quad: The frontmost 2/3/4 cards of the stack are the same rank. Scores 2/6/12 points respectively.
Run: The frontmost cards of the stack form a set of 3 or more consecutive ranks, in any order, such as K–J–Q or 2–4–3–A. Scores 1 point for each card in the run.
To win the game, you must score 61 points or higher.
Look at this Video to see a Gameplay Example of Cribbage Solitaire
Cribbage Solitaire tips:
Note that the goal score (61) is slightly more than the number of cards (52), therefore you must score an average of more than 1 point per card.
This means you must score often and score well; mere pairs and 3-card runs won’t be sufficient. You also need to go for high-scoring combinations like triples (quads are better, but quite rare; you also can’t make them with any rank higher than 7) and overlapping runs.
Note that runs can overlap. One simple way is to start with a 3-card run (e.g. 2-4-3) and then “extend” it on either or both ends, e.g. play an Ace and a 5 to then score a 4-card run and a 5-card run. However, note that runs can also overlap, e.g. A-2-3-A, which would score a 3-card run twice.
As you play, you might notice particular patterns of cards that score well, e.g: 4-5-6 (any order) scores both a 3-card run and for total 15, for 5 points and potential for run extensions and/or overlaps. 7-8-9-7: scores for total 15, total 31, and twice for 3-card runs, for 10 points.
An example of “dream” combo would be A-2-3-4-5-A-2-3-4-5-A, which scores 46 points (3-card run, 4-card run, 5-card run x7, total 15, total 31); you’re unlikely to get it in full, but even part of or a slight modification of this combo can score very well.
Low cards are quite valuable due to the potential to make long stacks, so try to keep them covered until you’re able to make the best use of them.
Because face cards are also of value 10, cards of value 10 are significantly more common. Thus, to score a few extra points via stack totals 15 and 31, you may want to take note of combinations of cards that add up to 5 or 21.
New Game:
Starts a new game with a new shuffled deck.
Reset:
Rewinds you back to the beginning of the current game.
Undo:
Undo the last move.
Settings:
Suits
Animals
Shapes
Traditional
None
Color Scheme
One, Two, Four.
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