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This Evaluate Function Game/Worksheet is a great way to put your skills to the test in a fun environment. By practicing, you’ll start to work out the answers efficiently.
Evaluate Function Game
This game will require you to find the correct output (f(x)) for every given input (x). Scroll down for a detailed explanation.
How to Play the Evaluate Function Game
Solving the Different Machines
The lab uses three different types of functions. Here is how to handle them:
The Linear Machine (f(x) = ax + b)
Action: Multiply the input by the coefficient (a), then add or subtract the constant (b).
Example: f(x) = -3x + 4 where x = 2.
-3 · (2) = -6
-6 + 4 = -2
Answer: -2
The Quadratic Machine (f(x) = ax2 + b)
Action: Square the input first, then multiply by the coefficient, then add the constant.
Crucial Rule: Any number squared is positive.
Example: f(x) = -x2 + 10 where x = -3.
(-3)2 = 9
Apply the negative: -9
-9 + 10 = 1
Answer: 1
The Absolute Value Machine (f(x) = a|x + b|)
Action: Solve what is inside the bars first. If it’s negative, make it positive. Then multiply by the number outside.
Example: f(x) = -2|x + 5| where x = -7.
Inside: -7 + 5 = -2
Absolute value: |-2| = 2
Multiply by outside: -2 · (2) = -4
Answer: -4
How to Evaluate Functions?
The Notation
When you see f(x) = 2x + 3, it is read as “f of x equals 2x plus 3."
f: The name of the function.
x: The input (the placeholder).
2x + 3: The rule or “recipe” to follow.
The Three-Step Process
To evaluate a function like f(x) = x2 - 4 for x = 5:
Step 1: Substitution
Replace every instance of the variable (x) with the given number. Always use evaluateheses during this step to avoid mistakes with negative numbers.
f(5) = (5)2 - 4
Step 2: Order of Operations (PEMDAS)
Follow the standard rules: Parentheses, Exponents, Multiplication/Division, Addition/Subtraction.
First, handle the exponent: 52 = 25.
Now the equation looks like: 25 - 4.
Step 3: Simplify
Perform the final calculation to get your result.
25 - 4 = 21
Final Answer: f(5) = 21.
This means when the input is 5, the output is 21.
Dealing with Negative Numbers
Negative numbers are where most mistakes happen, especially with exponents.
Example: Evaluate f(x) = -x2 for x = -3.
Substitute with evaluateheses: f(-3) = -(-3)2
Evaluate the exponent first: (-3) · (-3) = 9.
Apply the negative sign outside: -(9) = -9.
Note: Without evaluateheses, you might mistakenly think -32 is the same as (-3)2. They are not.
Evaluating from a Graph
You don’t always need an equation. If you have a graph and you are asked to “Find f(2)”:
Find 2 on the horizontal x-axis.
Move your finger up or down until you hit the graph line.
Look across to the vertical y-axis to see the value. That is your answer.
This video gives a clear, step-by-step approach to evaluate functions.
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