Illustrative Mathematics Grade 8, Unit 1, Lesson 3: Grid Moves


Learning Targets:

  • I can decide which type of transformations will work to move one figure to another.
  • I can use grids to carry out transformations of figures.



Share this page to Google Classroom

Related Pages
Illustrative Math
Grade 7

Lesson 3: Grid Moves

Let’s transform some figures on grids.

Illustrative Math Unit 8.1, Lesson 3 (printable worksheets)

Lesson 3 Summary

The following diagram shows how to use grids to carry out transformations of figures.
Grid Moves




Lesson 3.1 Notice and Wonder: The Isometric Grid

What do you notice? What do you wonder?

Lesson 3.2 Transformation Information

Follow the directions below each statement to tell GeoGebra how you want the figure to move. It is important to notice that GeoGebra uses vectors to show translations. A vector is a quantity that has magnitude (size) and direction. It is usually represented by an arrow.
These applets are sensitive to clicks. Be sure to make one quick click, otherwise it may count a double-click.
After each example, click the reset button, and then move the slider over for the next question.
Open Applet

  1. Translate triangle ABC so that A goes to A'.
    a. Select the Vector tool.
    b. Click on the original point A and then the new point A'. You should see a vector.
    c. Select the Translate by Vector tool.
    d. Click on the figure to translate, and then click on the vector.
  2. Translate triangle ABC so that C goes to C'.
  3. Rotate triangle ABC 90° counterclockwise using center O.
    a. Select the Rotate around Point tool.
    b. Click on the figure to rotate, and then click on the center point.
    c. A dialog box will open; type the angle by which to rotate and select the direction of rotation.
    d. Click on ok.
    Open Applet
  4. Rotate quadrilateral ABCD 60° counterclockwise using center B.
  5. Rotate quadrilateral ABCD 60° clockwise using center C.
  6. Reflect quadrilateral ABCD using line l.
  7. Translate quadrilateral ABCD so that A goes to C.

Are you ready for more?

Try your own translations, reflections, and rotations.

  1. Make your own polygon to transform, and choose a transformation.
  2. Predict what will happen when you transform the image. Try it - were you right?
  3. Challenge your partner! Right click on any vectors or lines and uncheck Show Object. Can they guess what transformation you used?
    Open Applet

Lesson 3 Practice Problems

  1. Apply each transformation described to Figure A. If you get stuck, try using tracing paper.
    a. A translation which takes P to P'
    b. A counterclockwise rotation of A, using center P, of 60 degrees
    c. A reflection of A across line l
  2. Here is triangle ABC drawn on a grid.
    On the grid, draw a rotation of triangle ABC, a translation of triangle ABC, and a reflection of triangle ABC. Describe clearly how each was done.
  3. a. Draw the translated image of ABCDE so that vertex C moves to C'. Tracing paper may be useful.
    b. Draw the reflected image of Pentagon ABCDE with line of reflection l. Tracing paper may be useful.
    c. Draw the rotation of Pentagon ABCDE around C clockwise by an angle of 150 degrees. Tracing paper and a protractor may be useful.



The Open Up Resources math curriculum is free to download from the Open Up Resources website and is also available from Illustrative Mathematics.

Check out our most popular games!
Fraction Concoction Game
Fraction Concoction
Fact Family Game
Fact Family Game
Number Bond Garden Game
Number Bond
Garden
Online Addition Subtraction Game
Online Addition
Subtraction Game
Penguin Solitaire Game
Penguin Solitaire
Sawayama Solitaire Game
Sawayama
Solitaire
Ark Solitaire Game
Ark Solitaire
Eldritch Invasion Solitaire
Eldritch Invasion
Shenzhen Solitaire Game
Shenzhen
Solitaire

Check out more Solitaire games here.



We welcome your feedback, comments and questions about this site or page. Please submit your feedback or enquiries via our Feedback page.